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ISE-MeshTools provides a set
of tools for editing, positioning, deforming, labelling, measuring and rendering sets of 3D
MeshTools is based on the design concepts of the software FoRM-IT (Fossil Reconstruction and Morphometry Interactive Toolkit; see Zollikofer CPE & Ponce de León MS (1995) Tools for rapid prototyping in the biosciences.
IEEE Comp. Graph. Appl., 15(6), 48-55; Zollikofer CPE & Ponce de León MS. (2005) Virtual reconstruction: A primer in computer-assisted paleontology and biomedicine. New York: Wiley).
ISE-MeshTools is mainly developed and maintained by Renaud LEBRUN, Stefan SCHLAGER, and Jean DUMONCEL.
Cécile PELADAN has implemented the GPU acceleration code and the ICP-based deformable template functions.
ISE-Meshtools is open-source, you can pull the source code at https://github.com/morphomuseum/ISE-MeshTools.
Logo: Maëva ORLIAC.
ISE-MeshTools is developed in C++ with the help of the following libraries: VTK , FLTK.
ISE-MeshTools also uses the following C/C++ classes: